Monday, September 22, 2014

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XNA - a simple Sprite forklift Animation | Desenvolupa.wordpress.com
For those who have already read the introduction to XNA and have seen so basic moves a sprite on the screen ... now comes the animation of a sprite with different "frames." forklift
The idea of classic games is that each character had defined their every move in the same image file: a sprite. This file contains all the "frames" of possible moviements and positions of our character, forklift thus avoiding sudden movements and was given "realistic" games.
RectangleOrigen rectangle; Texture containing all the possible forklift positions of the character
This code controls the frame in which it will be necessary forklift to show the image if it has been specified interval, plus the trim piece on the relevant image object rectangle then draw it.
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